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网站一定要服务器吗,珠海企业网站推广服务,如何做一个大型网站,网站建设需求文档模板欢迎来到程序小院 八爪鱼拉拉手 玩法#xff1a;点击鼠标左键拖动移动八爪鱼#xff0c;当他的手很忙的时候他会很高兴#xff0c; 不同关卡不同的八爪鱼的位置摆放#xff0c;快去闯关吧^^。开始游戏https://www.ormcc.com/play/gameStart/248 html div idgam… 欢迎来到程序小院 八爪鱼拉拉手 玩法点击鼠标左键拖动移动八爪鱼当他的手很忙的时候他会很高兴 不同关卡不同的八爪鱼的位置摆放快去闯关吧^^。开始游戏https://www.ormcc.com/play/gameStart/248 html div idgameContainer/div div idorientation/divcss #orientation {margin: 0 auto;position: absolute;top: 0;left: 0;width: 100%;height: 100%;background-image: url(../assets/graphics/rotate-phone.png);background-repeat: no-repeat;background-position: center;background-color: #fff;z-index: 999;display: none; }font-face {font-family: GrilledCheeseBTNToasted;font-style: normal;font-weight: normal;src: local(GrilledCheeseBTNToasted), url(../assets/fonts/GrilledCheeseBTNToasted.woff) format(woff); }js function onLoad() {new game.Main } var game; ! function(t) {var e  function() {function t() {}return t.GAME_WIDTH  640,t.GAME_HEIGHT  832,t.HALF_GAME_WIDTH  .5 * t.GAME_WIDTH,t.HALF_GAME_HEIGHT  .5 * t.GAME_HEIGHT,t.LEVELS_NUM  60,t} ();t.Config  e } (game || (game  {})); var __extends  this.__extends || function(t, e) {function i() {this.constructor  t}for (var a in e) e.hasOwnProperty(a)  (t[a]  e[a]);i.prototype  e.prototype,t.prototype  new i }, game; ! function(t) {var e  function(e) {function i() {e.apply(this, arguments)}return __extends(i, e),i.prototype.init  function() {this.game.device.android  !this.game.device.chrome  (this.game.canvas.parentElement.style.overflow  visible);var t  {font: 10px GrilledCheeseBTNToasted},e  this.add.text(0, 0, 0, t);e.destroy()},i.prototype.preload  function() {this.load.image(rotate, assets/graphics/rotate-phone.png),this.load.image(LoadingBar_Outer, assets/graphics/LoadingBar_Outer.png),this.load.image(LoadingBar_Inner, assets/graphics/LoadingBar_Inner.png)},i.prototype.create  function() {var e  this.game.scale;e.scaleMode  Phaser.ScaleManager.SHOW_ALL,e.minWidth  .25 * t.Config.GAME_WIDTH,e.minHeight  .25 * t.Config.GAME_HEIGHT,e.aspectRatio  t.Config.GAME_WIDTH / t.Config.GAME_HEIGHT,e.pageAlignHorizontally  !0,e.pageAlignVertically  !0,this.game.device.desktop || e.forceOrientation(!1, !0),e.enterIncorrectOrientation.add(this.onEnterIncorrectOrientation, this),e.leaveIncorrectOrientation.add(this.onLeaveIncorrectOrientation, this),e.setScreenSize(!0),this.input.maxPointers  1,this.stage.disableVisibilityChange  !0,this.stage.backgroundColor  8179412,this.game.state.start(Preloader, !0, !1)},i.prototype.onEnterIncorrectOrientation  function() {document.getElementById(orientation).style.display  block,document.body.style.marginBottom  0px},i.prototype.onLeaveIncorrectOrientation  function() {document.getElementById(orientation).style.display  none,document.body.style.marginBottom  100px,this.game.device.android  !this.game.device.chrome  this.game.scale.setScreenSize(!0)},i} (Phaser.State);t.Boot  e } (game || (game  {})); var game; ! function(t) {var e  function(t) {function e() {t.apply(this, arguments)}return __extends(e, t),e.prototype.create  function() {},e.prototype.addSplash  function() {},e.prototype.gotoMainMenu  function() {this.game.state.start(MainMenu, !0, !1, !0)},e} (Phaser.State);t.SplashScreen  e } (game || (game  {})); var game; ! function(t) {var e  function(e) {function i(i, a) {e.call(this, i, a),this.overlayDuration  300;var n  i.add.bitmapData(t.Config.GAME_WIDTH, t.Config.GAME_HEIGHT, overlay, !0);n.context.fillStyle  rgba(0, 0, 0, 1),n.context.fillRect(0, 0, t.Config.GAME_WIDTH, t.Config.GAME_HEIGHT),this.overlay  new Phaser.Image(i, 0, 0, n),this.overlay.visible  !1,this.game.stage.addChild(this.overlay)}return __extends(i, e),i.prototype.changeState  function(t, e) {this.showOverlay(t, e)},i.prototype.showOverlay  function(t, e) {var i  this;this.game.input.disabled  !0,this.overlayTween  this.overlayTween.isRunning  this.overlayTween.stop(),this.overlay.visible  !0,this.overlay.alpha  0,this.overlayTween  this.game.add.tween(this.overlay).to({alpha: 1},this.overlayDuration, Phaser.Easing.Cubic.Out, !0),this.overlayTween.onComplete.addOnce(function() {i.doChangeState(t, e)},this)},i.prototype.doChangeState  function(t, e) {var i  this;this.game.state.start(t, !0, !1, e),setTimeout(function() {i.hideOverlay()},100),setTimeout(function() {i.overlay.visible  (i.overlay.visible  !1)},100  this.overlayDuration)},i.prototype.hideOverlay  function() {this.game.input.disabled  !1,this.overlayTween  this.overlayTween.isRunning  this.overlayTween.stop(),this.overlayTween  this.game.add.tween(this.overlay).to({alpha: 0},this.overlayDuration, Phaser.Easing.Cubic.Out, !0)},i} (Phaser.Plugin);t.StateTransition  e } (game || (game  {})); var game; ! function(t) {var e  function(e) {function i() {e.apply(this, arguments)}return __extends(i, e),i.prototype.init  function() {this.addLoadingText()},i.prototype.addLoadingText  function() {var e  {font: 45px GrilledCheeseBTNToasted,fill: #FFFFFF,align: center},i  this.game.add.text(0, 0, Loading..., e);i.anchor.set(.5, .5),i.position.set(t.Config.HALF_GAME_WIDTH, t.Config.HALF_GAME_HEIGHT  100),i.setShadow(2, 2, #249BC8)},i.prototype.preload  function() {this.addPreloadBar(),this.loadAssets()},i.prototype.addPreloadBar  function() {if (t.Main.development  !1) {var e  this.game.add.sprite(0, 0, LoadingBar_Inner);e.x  t.Config.HALF_GAME_WIDTH - .5 * e.width - .5,e.y  t.Config.HALF_GAME_HEIGHT - .5 * e.height - 1.5;var i  this.add.image(0, 0, LoadingBar_Outer);i.anchor.set(.5, .5),i.x  t.Config.HALF_GAME_WIDTH - .5,i.y  t.Config.HALF_GAME_HEIGHT,this.load.setPreloadSprite(e)}},i.prototype.loadAssets  function() {this.load.audio(main_loop, [assets/audio/MainLoop.ogg, assets/audio/MainLoop.m4a], !0),this.game.device.webAudio  (this.load.audio(tap, [assets/audio/TapSound.wav], !0), this.load.audio(onLevelComplete, [assets/audio/LevelCompleteSound.wav], !0), this.load.audio(on_down, [assets/audio/OnDown.wav], !0), this.load.audio(on_up, [assets/audio/OnUp.wav], !0), this.load.audio(star, [assets/audio/Star.wav], !0), this.load.audio(star_taken, [assets/audio/StarTaken.wav], !0)),// this.load.image(splash_screen, assets/graphics/Splash_Image_play68.png),this.load.atlasJSONHash(gui, assets/graphics/gui.png, assets/graphics/gui.json),this.load.atlasJSONHash(level_graphics, assets/graphics/level_graphics.png, assets/graphics/level_graphics.json),this.load.atlasJSONHash(manta_ray, assets/graphics/manta_ray.png,assets/graphics/manta_ray.json),this.load.atlasJSONHash(level_complete, assets/graphics/level_complete.png, assets/graphics/level_complete.json),this.load.atlasJSONHash(tutor_hand, assets/graphics/tutorial_hand.png, assets/graphics/tutorial_hand.json),this.load.atlasJSONHash(tutorial, assets/graphics/tutorial.png, assets/graphics/tutorial.json),this.load.atlasJSONHash(yellow_fish, assets/graphics/yellow_fish.png,assets/graphics/yellow_fish.json),this.load.atlasJSONHash(pink_fish, assets/graphics/pink_fish.png,assets/graphics/pink_fish.json),this.load.json(texts, assets/texts.json),t.Main.development ? this.load.json(startLevel, assets/levels/StartLevel.json) : this.load.json(levelConfigs, assets/levels/Levels.json)},i.prototype.create  function() {this.initLanguage(),this.prepareTextures(),this.game.plugins.add(t.StateTransition),this.game.cache.removeImage(LoadingBar_Outer),this.game.cache.removeImage(LoadingBar_Inner),t.Main.development  this.cache.getJSON(startLevel).level,this.game.state.start(MainMenu, !0, !1, !0)},i.prototype.initLanguage  function() {var e  this.game.cache.getJSON(texts);t.Main.texts  e[t.Main.language]},i.prototype.prepareTextures  function() {},i} (Phaser.State);t.Preloader  e } (game || (game  {})); var game; ! function(t) {var e  function(t) {function e(e, i, a, n, s) {var o  this;t.call(this, e, i, a, n, s),this._callback  new Phaser.Signal,this.anchor.set(.5, .5),this.inputEnabled  !0,this.game.device.desktop  (this.input.useHandCursor  !0),this.inputEnabled  (this.events.onInputDown.add(function() {o.game.device.webAudio  o.game.sound.play(tap),o.game.add.tween(o.scale).to({x: .9,y: .9},200, Phaser.Easing.Cubic.Out, !0)}), this.events.onInputUp.add(function() {o.game.add.tween(o.scale).to({x: 1,y: 1},100, Phaser.Easing.Cubic.Out, !0).onComplete.addOnce(o._callback.dispatch, o)}))}return __extends(e, t),e.prototype.destroy  function() {t.prototype.destroy.call(this),this._callback.dispose()},Object.defineProperty(e.prototype, callback, {get: function() {return this._callback},enumerable: !0,configurable: !0}),e} (Phaser.Image);t.SimpleButton  e } (game || (game  {})); var game; ! function(t) {var e  function(t) {function e(e, i, a, n, s) {t.call(this, e, i, a, gui, n),this.textureKey1  n,this.textureKey2  s,this.activeTextureKey  this.textureKey1,this._state  1,this.events.onInputUp.add(this.switchTextures, this, 2)}return __extends(e, t),e.prototype.switchTextures  function() {this.activeTextureKey  this.activeTextureKey  this.textureKey1 ? this.textureKey2: this.textureKey1,this.loadTexture(gui, this.activeTextureKey),this._state  this.activeTextureKey  this.textureKey1 ? 1 : 2},Object.defineProperty(e.prototype, state, {get: function() {return this._state},enumerable: !0,configurable: !0}),e} (game.SimpleButton);t.ToggleButton  e } (game || (game  {})); var game; ! function(t) {var e  function(e) {function i() {e.apply(this, arguments),this.fromPreloader  !1}return __extends(i, e),i.prototype.init  function(t) {this.fromPreloader  t},i.prototype.create  function() {this.initImages(),this.addCreatures(),this.initButtons(),this.initLogo(),this.initCredits(),this.initAnimation(),this.fromPreloader  (this.soundButton.input.enabled  !1, this.soundButton.switchTextures(), this.game.input.onTap.addOnce(this.startMusic, this), this.stage.disableVisibilityChange  !1, this.game.onBlur.add(this.onFocusLost, this), this.game.onFocus.add(this.onFocus, this))},i.prototype.onFocusLost  function() {this.game.tweens.pauseAll(),t.Main.wasMuted  this.game.sound.mute,this.game.sound.mute  !0},i.prototype.onFocus  function() {this.game.tweens.resumeAll(),t.Main.wasMuted  !1  (this.game.sound.mute  !1)},i.prototype.initImages  function() {this.game.add.image( - 32, 0, gui, BG_20000),this.title  this.add.image(0, 0, gui, GameTitle0000),this.title.anchor.set(.5, .5),this.title.x  t.Config.HALF_GAME_WIDTH - .5,this.title.y  150},i.prototype.addCreatures  function() {this.needlefish  this.game.add.image(t.Config.HALF_GAME_WIDTH  15, 550,gui, Needlefish0000),this.needlefish.angle  120,this.octopus  this.game.add.image(t.Config.HALF_GAME_WIDTH  190, 760, gui, Octopus0000),this.jelly  this.game.add.image(t.Config.HALF_GAME_WIDTH - 145, 740, gui, Jelly0000),[this.needlefish, this.octopus, this.jelly].forEach(function(t) {t.anchor.set(.5, .5)})},i.prototype.initButtons  function() {var e  this,i  60;this.soundButton  new t.ToggleButton(this.game, t.Config.GAME_WIDTH - i, i,Music_On_Button0000, Music_Off_Button0000),this.soundButton.callback.add(function() {e.game.sound.mute  !e.game.sound.mute}),this.game.sound.mute  this.soundButton.switchTextures(),this.playButton  new t.SimpleButton(this.game, t.Config.HALF_GAME_WIDTH, 330, gui, Play_Button0000),this.playButton.callback.addOnce(function() {e.game.changeState(LevelsMenu)},this),this.creditsButton  new t.SimpleButton(this.game, this.playButton.x  130, this.playButton.y, gui, Credits_Button0000),this.creditsButton.callback.add(this.toggleCredits, this),this.moreGamesButton  new t.SimpleButton(this.game, this.playButton.x - 130, this.playButton.y, gui, MoreGames_Button0000),this.moreGamesButton.callback.add(this.gotoDeveloperWebsite, this),this.buttons  [this.playButton, this.soundButton, this.moreGamesButton, this.creditsButton],this.buttons.forEach(function(t) {e.world.add(t)})},i.prototype.gotoDeveloperWebsite  function() {// Play68.goHome()},i.prototype.initLogo  function() {},i.prototype.initCredits  function() {this.credits  this.game.add.image(0, 0, gui, CreditsBoard0000),this.credits.position.set(Math.round(.5 * (t.Config.GAME_WIDTH - this.credits.width)), Math.round(.5 * (t.Config.GAME_HEIGHT - this.credits.height))),this.credits.visible  !1},i.prototype.toggleCredits  function() {this.credits.visible ? this.hideCredits() : this.showCredits()},i.prototype.hideCredits  function() {var t  this;this.game.add.tween(this.credits).to({y: this.credits.y  200,alpha: 0},500, Phaser.Easing.Back.In, !0).onComplete.addOnce(function() {t.playButton.input.enabled  !0,t.creditsButton.input.enabled  !0,t.credits.visible  !1},this)},i.prototype.showCredits  function() {var e  this;this.credits.visible  !0,this.credits.alpha  0,this.credits.y  Math.round(.5 * (t.Config.GAME_HEIGHT - this.credits.height))  200,this.game.add.tween(this.credits).to({y: this.credits.y - 200,alpha: 1},500, Phaser.Easing.Back.Out, !0),this.playButton.input.enabled  !1,this.creditsButton.input.enabled  !1,this.game.input.onTap.addOnce(function() {e.hideCredits()},this)},i.prototype.startMusic  function() {this.game.sound.play(main_loop, .33, !1),this.soundButton.switchTextures(),this.soundButton.input.enabled  !0},i.prototype.initAnimation  function() {var t  this;this.title.y - 280,this.game.add.tween(this.title).to({y: this.title.y  280},600, Phaser.Easing.Back.Out, !0, 300);var e  800;this.needlefish.y  500,this.octopus.x  400,this.jelly.x - 400,this.game.add.tween(this.needlefish).to({y: this.needlefish.y - 500,angle: 354},700, Phaser.Easing.Back.Out, !0, e),this.game.add.tween(this.octopus).to({x: this.octopus.x - 400},600, Phaser.Easing.Back.Out, !0, e  300),this.game.add.tween(this.jelly).to({x: this.jelly.x  400},600, Phaser.Easing.Back.Out, !0, e  300);var i  1600;this.buttons.forEach(function(e) {e.scale.set(0, 0),t.game.add.tween(e.scale).to({x: 1,y: 1},300, Phaser.Easing.Back.Out, !0, i),i  200})},i.prototype.destroy  function() {this.buttons  null},i} (Phaser.State);t.MainMenu  e } (game || (game  {}));源码 需要源码请关注添加好友哦^ ^ 转载欢迎来到本站转载请注明文章出处https://ormcc.com/
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