西安网站开发哪家好,wordpress 曙提,华夏集团网站建设,跟我学seo此案例包含了简单的碰撞检测#xff0c;圆形碰撞检测方法#xff0c;也可以说是五环弹球的升级版#xff0c;具体可以根据例子参考。粒子花园这名字是案例的名字#xff0c;效果更加具有科技感#xff0c;很是不错#xff0c;搞搞做成背景特效也是不错的选择。Wpf 和 Ski… 此案例包含了简单的碰撞检测圆形碰撞检测方法也可以说是五环弹球的升级版具体可以根据例子参考。粒子花园这名字是案例的名字效果更加具有科技感很是不错搞搞做成背景特效也是不错的选择。Wpf 和 SkiaSharp新建一个 WPF 项目然后Nuget 包即可 要添加 Nuget 包Install-Package SkiaSharp.Views.WPF -Version 2.88.0其中核心逻辑是这部分会以我设置的 60FPS 来刷新当前的画板。skContainer.PaintSurface SkContainer_PaintSurface;
_ Task.Run(()
{while (true){try{Dispatcher.Invoke(() {skContainer.InvalidateVisual();});_ SpinWait.SpinUntil(() false, 1000 / 60);//每秒60帧}catch{break;}}
});弹球实体代码 (Ball.cs)public class Ball
{public double X { get; set; }public double Y { get; set; }public double VX { get; set; }public double VY { get; set; }public int Radius { get; set; }public int Move { get; set; }public SKColor sKColor { get; set; } SKColors.Blue;/// summary/// 检查球的碰撞/// /summarypublic static void CheckBallHit(Ball b1, Ball b2){var dx b2.X - b1.X;var dy b2.Y - b1.Y;var dist Math.Sqrt(Math.Pow(dx,2) Math.Pow(dy, 2));if (dist b1.Radius b2.Radius){var angle Math.Atan2(dy, dx);var sin Math.Sin(angle);var cos Math.Cos(angle);// 以b1为参照物设定b1的中心点为旋转基点double x1 0;double y1 0;var x2 dx * cos dy * sin;var y2 dy * cos - dx * sin;// 旋转b1和b2的速度var vx1 b1.VX * cos b1.VY * sin;var vy1 b1.VY * cos - b1.VX * sin;var vx2 b2.VX * cos b2.VY * sin;var vy2 b2.VY * cos - b2.VX * sin;// 求出b1和b2碰撞之后的速度var vx1Final ((b1.Move - b2.Move) * vx1 2 * b2.Move * vx2) / (b1.Move b2.Move);var vx2Final ((b2.Move - b1.Move) * vx2 2 * b1.Move * vx1) / (b1.Move b2.Move);// 处理两个小球碰撞之后将它们进行归位var lep (b1.Radius b2.Radius) - Math.Abs(x2 - x1);x1 x1 (vx1Final 0 ? -lep / 2 : lep / 2);x2 x2 (vx2Final 0 ? -lep / 2 : lep / 2);b2.X b1.X (x2 * cos - y2 * sin);b2.Y b1.Y (y2 * cos x2 * sin);b1.X b1.X (x1 * cos - y1 * sin);b1.Y b1.Y (y1 * cos x1 * sin);b1.VX vx1Final * cos - vy1 * sin;b1.VY vy1 * cos vx1Final * sin;b2.VX vx2Final * cos - vy2 * sin;b2.VY vy2 * cos vx2Final * sin;}}
}##粒子花园核心类 (ParticleGarden.cs)/// summary
/// 粒子花园
/// /summary
public class ParticleGarden
{public SKPoint centerPoint;public double Spring 0.0001;public int ParticelCount 100;public ListBall Particles new ListBall();public SKCanvas canvas;/// summary/// 渲染/// /summarypublic void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height){this.canvas canvas;canvas.Clear(SKColors.Black);centerPoint new SKPoint(Width / 2, Height / 2);if (Particles.Any() false){for (int i 0; i ParticelCount; i){Random random new Random((int)DateTime.Now.Ticks);var Length random.Next(3, 10);Particles.Add(new Ball(){X random.Next(0, Width),Y random.Next(0, Height),sKColor SKColors.White,VX random.NextInt64(-2, 2),VY random.NextInt64(-2, 2),Radius Length,Move Length});}}//画线for (int i 0; i Particles.Count; i){Move(Particles[i], i, Width, Height);}//画球foreach (var item in Particles){DrawCircle(canvas, item);}using var paint new SKPaint{Color SKColors.Blue,IsAntialias true,Typeface Font,TextSize 24};string by $by 蓝创精英团队;canvas.DrawText(by, 600, 400, paint);}public void Move(Ball p, int i, int width, int height){p.X p.VX;p.Y p.VY;for (var j i 1; j Particles.Count; j){var target Particles[j];CheckSpring(p, target, width, height);Ball.CheckBallHit(p, target);}if (p.X - p.Radius width){p.X -p.Radius;}else if (p.X p.Radius 0){p.X width p.Radius;}if (p.Y - p.Radius height){p.Y -p.Radius;}else if (p.Y p.Radius 0){p.Y height p.Radius;}}public void CheckSpring(Ball current, Ball target, int width, int height){var dx target.X - current.X;var dy target.Y - current.Y;var dist Math.Sqrt(Math.Pow(dx, 2) Math.Pow(dy, 2));var minDist width height ? width / 10 : height / 5;if (dist minDist){DrawLine(current, target, dist, minDist);var ax dx * Spring;var ay dy * Spring;current.VX ax / current.Move;current.VY ay / current.Move;target.VX - ax / target.Move;target.VY - ay / target.Move;}}public void DrawLine(Ball current, Ball target, double dist, int minDist){var StrokeWidth (float)(2 * Math.Max(0, (1 - dist / minDist)));var Alpha Math.Max(0, (1 - dist / minDist)) * byte.MaxValue;var Color current.sKColor.WithAlpha((byte)Alpha);//划线using var LinePaint new SKPaint{Color Color,Style SKPaintStyle.Fill,StrokeWidth StrokeWidth,IsStroke true,StrokeCap SKStrokeCap.Round,IsAntialias true};var path new SKPath();path.MoveTo((float)current.X, (float)current.Y);path.LineTo((float)target.X, (float)target.Y);path.Close();canvas.DrawPath(path, LinePaint);}/// summary/// 画一个圆/// /summarypublic void DrawCircle(SKCanvas canvas, Ball ball){using var paint new SKPaint{Color ball.sKColor,Style SKPaintStyle.Fill,IsAntialias true,StrokeWidth 2};canvas.DrawCircle((float)ball.X, (float)ball.Y, ball.Radius, paint);}
}效果如下:效果放大看还是很心旷神怡的。总结这个特效的案例重点是碰撞检测同时又产生了奇妙的特效效果很是不错。代码地址https://github.com/kesshei/WPFSkiaParticleGardenDemo.githttps://gitee.com/kesshei/WPFSkiaParticleGardenDemo.git阅一键三连呦感谢大佬的支持您的支持就是我的动力!版权蓝创精英团队公众号同名CSDN 同名CNBlogs 同名