ps网站建设教程视频,网上开店卖货流程,热门网站建设加盟平台,推广方法和技巧你的任务是模拟黑白棋游戏的进程。黑白棋的规则为#xff1a;黑白双方轮流放棋子#xff0c;每次必须让新放的棋子“夹住”至少一枚对方棋子#xff0c;然后把所有被新放棋子“夹住”的对方棋子替换成己方棋子。一段连续#xff08;横、竖或者斜向#xff09;的同色棋子被…你的任务是模拟黑白棋游戏的进程。黑白棋的规则为黑白双方轮流放棋子每次必须让新放的棋子“夹住”至少一枚对方棋子然后把所有被新放棋子“夹住”的对方棋子替换成己方棋子。一段连续横、竖或者斜向的同色棋子被“夹住”的条件是两端都是对方棋子不能是空位。如图4-6a所示白棋有6个合法操作分别为(2,3),(3,3),(3,5),(6,2),(7,3),(7,4)。选择在(7,3)放白棋后变成如图4-6b所示效果注意有竖向和斜向的共两枚黑棋变白。注意(4,6)的黑色棋子虽然被夹住但不是被新放的棋子夹住因此不变白。 输入一个8*8的棋盘以及当前下一次操作的游戏者处理3种指令
L指令打印所有合法操作按照从上到下从左到右的顺序排列没有合法操作时输出No legal move。Mrc指令放一枚棋子在(r,c)。如果当前游戏者没有合法操作则是先切换游戏者再操作。输入保证这个操作是合法的。输出操作完毕后黑白方的棋子总数。Q指令退出游戏并打印当前棋盘格式同输入。
样例 输入
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---WB---
---BW---
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W
L
M35
L
Q输出
[(3, 5), (4, 6), (5, 3), (6, 4)]
W is 4. B is 1
[(3, 4), (3, 6), (5, 6)]
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----W---
---WW---
---BW---
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--------解法
use std::io;enum Cmd {Print,Move(usize, usize),Quit,
}
fn main() {let mut grid: VecVecchar vec![];for _i in 0..8 {let mut buf String::new();io::stdin().read_line(mut buf).unwrap();grid.push(buf.trim().chars().collect());}let mut buf String::new();io::stdin().read_line(mut buf).unwrap();let mut curplayer buf.trim().chars().nth(0).unwrap();let mut cmds: VecCmd vec![];loop {let mut buf String::new();io::stdin().read_line(mut buf).unwrap();buf buf.trim().to_string();if buf L {cmds.push(Cmd::Print);} else if buf Q {cmds.push(Cmd::Quit);break;} else {let i buf.chars().nth(1).unwrap().to_digit(10).unwrap();let j buf.chars().nth(2).unwrap().to_digit(10).unwrap();cmds.push(Cmd::Move(i as usize, j as usize));}}for i in cmds {match i {Cmd::Print printmoves(grid, curplayer),Cmd::Move(x, y) fangzi(mut grid, mut curplayer, (x, y)),Cmd::Quit {printgrid(grid);break;}}}
}fn fangzi(grid: mut VecVecchar, curp: mut char, pos: (usize, usize)) {let allmoves getmoves(grid, *curp);if allmoves.is_empty() {*curp oposite(*curp);}let newpos (pos.0 - 1, pos.1 - 1);grid[newpos.0][newpos.1] *curp;let runs [(0, -1),(0, 1),(-1, 0),(1, 0),(-1, -1),(1, 1),(-1, 1),(1, -1),];for d in runs {if judge(grid, *curp, newpos, d) {change(grid, *curp, newpos, d);}}let nums getnums(grid);println!(W is {}. B is {}, nums.0, nums.1);*curp oposite(*curp);
}fn getnums(grid: VecVecchar) - (u32, u32) {let mut nums (0, 0);for i in 0..8 {for j in 0..8 {if grid[i][j] W {nums.0 1;} else if grid[i][j] B {nums.1 1;}}}return nums;
}
fn oposite(p: char) - char {if p W {B} else {W}
}
fn printgrid(grid: VecVecchar) {for line in grid.iter() {println!({}, line.iter().collect::String());}
}
fn getmoves(grid: VecVecchar, curp: char) - Vec(usize, usize) {let mut allmoves: Vec(usize, usize) vec![];let runs [(0, -1),(0, 1),(-1, 0),(1, 0),(-1, -1),(1, 1),(-1, 1),(1, -1),];for i in 0..8 {for j in 0..8 {//println!(i,j: {},{}, i, j);if grid[i][j] ! - {continue;}for d in runs {//检查八个方向if judge(grid, curp, (i, j), d) {allmoves.push((i 1, j 1));}}}}return allmoves;
}
fn judge(grid: VecVecchar, curp: char, pos: (usize, usize), run: (i32, i32)) - bool {let mut x pos.0;let mut y pos.1;let mut bjiazhu false;while x 0 x 7 y 0 y 7 {x (x as i32 run.0) as usize;y (y as i32 run.1) as usize;if grid[x][y] -{break;}if grid[x][y] oposite(curp) {bjiazhu true;}else if bjiazhu {return true;}else {break;}}return false;
}
fn change(grid: mut VecVecchar, curp: char, pos: (usize, usize), run: (i32, i32)) {let mut x pos.0;let mut y pos.1;while x 0 x 7 y 0 y 7 {x (x as i32 run.0) as usize;y (y as i32 run.1) as usize;if grid[x][y] oposite(curp) {grid[x][y] curp;} else {return;}}
}
fn printmoves(grid: VecVecchar, curp: char) {let allmoves getmoves(grid, curp);if allmoves.is_empty() {println!(No legal move);} else {println!({:?}, allmoves);}
}