怎样建设个人网站,深圳宝安中心区,百度指数搜索,建设商城网站价格技术难点#xff1a;由于是第三人称射击游戏#xff0c;角色和相机之间有夹角#xff0c;所以枪口点和准星是有误差的#xff0c;下面是和平精英手游截图#xff0c;我用AK射击zhuzi using System.Collections;
using System.Collections.Generic;
using UnityEngine;publ…技术难点由于是第三人称射击游戏角色和相机之间有夹角所以枪口点和准星是有误差的下面是和平精英手游截图我用AK射击zhuzi using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class CameraFollow : MonoBehaviour
{public Transform ShootPoint;//射击距离(米)public float AimDistance 100;public float CamToAimDis 103;private Vector3 AimPoint;//横向观察夹角public float HorizonAngle 0.5f;public float VerticalAngle;//旋转轴向public Vector3 axis new Vector3(0, 1, 0);void Update(){//射击方向的平面方向Vector3 dir ShootPoint.forward;//计算射击目标点AimPoint ShootPoint.position ShootPoint.forward * AimDistance;Vector3 camDir Quaternion.AngleAxis(HorizonAngle, axis) * dir;Vector3 CamPos AimPoint - Quaternion.AngleAxis(HorizonAngle, axis) * dir * CamToAimDis;transform.position CamPos;transform.forward camDir;}}