网站推广方案模板,长宁区网站建设公司,提升自己网站,周口建设公司网站不考虑性能 很简陋的一个功能#xff0c;主要是用于角色渲染的观察用#xff0c;比simplecontroller要好用一点 using System;
using UnityEngine;public class CharacterViewer : MonoBehaviour
{public Transform target; // 人物模型的Transformpublic float rotationSpee… 不考虑性能 很简陋的一个功能主要是用于角色渲染的观察用比simplecontroller要好用一点 using System;
using UnityEngine;public class CharacterViewer : MonoBehaviour
{public Transform target; // 人物模型的Transformpublic float rotationSpeed 5f;public float zoomSpeed 1f;public float panSpeed 0.001f;private Vector3 lastMousePosition;void Update(){// 旋转if (Input.GetMouseButton(0)){float mouseX -Input.GetAxis(Mouse X);// float mouseY Input.GetAxis(Mouse Y);target.Rotate(Vector3.up, mouseX * rotationSpeed, Space.World);// target.Rotate(Vector3.right, -mouseY * rotationSpeed, Space.Self);}// 缩放float scroll Input.GetAxis(Mouse ScrollWheel);if (scroll ! 0){Vector3 zoomDirection transform.forward;transform.position zoomDirection * (scroll * zoomSpeed);}// 平移if (Input.GetMouseButtonDown(2)){lastMousePosition Input.mousePosition;}if (Input.GetMouseButton(2)){Vector3 delta Input.mousePosition - lastMousePosition;Camera.main.transform.Translate(-delta.x * panSpeed, -delta.y * panSpeed, 0);lastMousePosition Input.mousePosition;}}
}