明星个人网站建设方案,ps教程自学网视频全集,广州seo工资,帝国cms响应式网站模板一.骑砍单机模式下AI控制 骑砍战团中野外战斗,训练场中小兵和地方小兵的行为统称为场景AI. 骑砍大地图中敌军追踪和遭遇追击统称为大地图AI.
二.骑砍场景AI 骑砍引擎通过header_mission_templates,py定制AI常量控制小兵位置,动作和朝向.可实现自定义阵型和攻击动作。
# Agen…一.骑砍单机模式下AI控制 骑砍战团中野外战斗,训练场中小兵和地方小兵的行为统称为场景AI. 骑砍大地图中敌军追踪和遭遇追击统称为大地图AI.
二.骑砍场景AI 骑砍引擎通过header_mission_templates,py定制AI常量控制小兵位置,动作和朝向.可实现自定义阵型和攻击动作。
# Agent AI Simple Behaviors
aisb_hold 0
aisb_go_to_pos 1
aisb_mount 2
aisb_dismount 3
aisb_melee 4
aisb_ranged 5
aisb_ranged_horseback 6
aisb_charge_horseback 7
aisb_maneuver_horseback 8
aisb_flock 9
aisb_race 10
aisb_patrol 11
aisb_no_enemies 12
aisb_horse_hold 13
aisb_horse_run_away 14#设置攻击动作
agent_set_attack_action 1745 # (agent_set_attack_action, agent_id, direction_value, action_value),
#设置格挡动作
agent_set_defend_action 1746 # (agent_set_defend_action, agent_id, value, duration-in-1/1000-seconds),
#控制小兵阵型和位置
agent_set_scripted_destination 1730 # (agent_set_scripted_destination, agent_id, position, [auto_set_z_to_ground_level], [no_rethink]),
#控制小兵AI强度
agent_ai_set_aggressiveness 1753 # (agent_ai_set_aggressiveness, agent_id, value),
三.骑砍大地图AI 骑砍引擎通过header_parties.py定制AI常量控制城镇和军团状态,实现大地图军团的追踪和攻击。可实现大地图护卫队(乱舞水浒功能),军团阵型等功能
ai_bhvr_hold 0 中立
ai_bhvr_travel_to_party 1
ai_bhvr_patrol_location 2
ai_bhvr_patrol_party 3
ai_bhvr_track_party 4
ai_bhvr_attack_party 4
ai_bhvr_avoid_party 5
ai_bhvr_travel_to_point 6 前往某个位置
ai_bhvr_negotiate_party 7
ai_bhvr_in_town 8 围城
ai_bhvr_travel_to_ship 9
ai_bhvr_escort_party 10
ai_bhvr_driven_by_party 11party_set_marshall 1604 # (party_set_marshall, party_id, value),
party_set_flags 1603 # (party_set_flags, party_id, flag, clear_or_set),
party_set_aggressiveness 1606 # (party_set_aggressiveness, party_id, number),
party_set_courage 1607 # (party_set_courage, party_id, number),
party_set_ai_initiative 1639 # (party_set_ai_initiative, party_id, value),
party_set_ai_behavior 1640 # (party_set_ai_behavior, party_id, ai_bhvr),
party_set_ai_object 1641 # (party_set_ai_object, party_id, object_party_id),
party_set_ai_target_position 1642 # (party_set_ai_target_position, party_id, position),
party_set_ai_patrol_radius 1643 # (party_set_ai_patrol_radius, party_id, radius_in_km),
party_ignore_player 1644 # (party_ignore_player, party_id, duration_in_hours),
party_set_bandit_attraction 1645 # (party_set_bandit_attraction, party_id, attaraction),