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我需要做一个c#桌面窗口软件#xff0c;但是我曾经都是专职于java开发#xff0c;但是java对windows并不是特别友好(awt除外)#xff0c;于是必须需要掌握c#桌面编程#xff0c;所以我需要手动做一个小游戏#xff0c;来学习c#的一些基本桌面应用的知识。
开始
这…场景
我需要做一个c#桌面窗口软件但是我曾经都是专职于java开发但是java对windows并不是特别友好(awt除外)于是必须需要掌握c#桌面编程所以我需要手动做一个小游戏来学习c#的一些基本桌面应用的知识。
开始
这是一个连连看的小游戏
namespace game
{public partial class Form1 : Form{// Use this Random object to choose random icons for the squaresRandom random new Random();// Each of these letters is an interesting icon// in the Webdings font,// and each icon appears twice in this listListstring icons new Liststring(){!, !, N, N, ,, ,, k, k,b, b, v, v, w, w, z, z};// firstClicked points to the first Label control // that the player clicks, but it will be null // if the player hasnt clicked a label yetLabel firstClicked null;// secondClicked points to the second Label control // that the player clicksLabel secondClicked null;/// summary/// Assign each icon from the list of icons to a random square/// /summaryprivate void AssignIconsToSquares(){// The TableLayoutPanel has 16 labels,// and the icon list has 16 icons,// so an icon is pulled at random from the list// and added to each labelforeach (Control control in tableLayoutPanel1.Controls){Label iconLabel control as Label;if (iconLabel ! null){int randomNumber random.Next(icons.Count);iconLabel.Text icons[randomNumber];iconLabel.ForeColor iconLabel.BackColor;icons.RemoveAt(randomNumber);}}}public Form1(){InitializeComponent();AssignIconsToSquares();}private void Form1_Load(object sender, EventArgs e){}/// summary/// Every labels Click event is handled by this event handler/// /summary/// param namesenderThe label that was clicked/param/// param namee/paramprivate void label1_Click(object sender, EventArgs e){// The timer is only on after two non-matching // icons have been shown to the player, // so ignore any clicks if the timer is runningif (timer1.Enabled true)return;Label clickedLabel sender as Label;if (clickedLabel ! null){// If the clicked label is black, the player clicked// an icon thats already been revealed --// ignore the clickif (clickedLabel.ForeColor Color.Black)return;// If firstClicked is null, this is the first icon// in the pair that the player clicked, // so set firstClicked to the label that the player // clicked, change its color to black, and returnif (firstClicked null){firstClicked clickedLabel;firstClicked.ForeColor Color.Black;return;}// Check to see if the player wonCheckForWinner();// If the player gets this far, the timer isnt// running and firstClicked isnt null,// so this must be the second icon the player clicked// Set its color to blacksecondClicked clickedLabel;secondClicked.ForeColor Color.Black;// If the player clicked two matching icons, keep them // black and reset firstClicked and secondClicked // so the player can click another iconif (firstClicked.Text secondClicked.Text){firstClicked null;secondClicked null;return;}// If the player gets this far, the player // clicked two different icons, so start the // timer (which will wait three quarters of // a second, and then hide the icons)timer1.Start();CheckForWinner();}}private void timer1_Tick(object sender, EventArgs e){// Stop the timertimer1.Stop();// Hide both iconsfirstClicked.ForeColor firstClicked.BackColor;secondClicked.ForeColor secondClicked.BackColor;// Reset firstClicked and secondClicked // so the next time a label is// clicked, the program knows its the first clickfirstClicked null;secondClicked null;}private void CheckForWinner(){// Go through all of the labels in the TableLayoutPanel, // checking each one to see if its icon is matchedforeach (Control control in tableLayoutPanel1.Controls){Label iconLabel control as Label;if (iconLabel ! null){if (iconLabel.ForeColor iconLabel.BackColor)return;}}// If the loop didn’t return, it didnt find// any unmatched icons// That means the user won. Show a message and close the formMessageBox.Show(You matched all the icons!, Congratulations);Close();}}}效果 结束
有个大致的了解可以开始我的开发了。
对于新的技术我的总结是 文档生demo,demo生一,一生万物