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在结果导向的今天#xff0c;切勿眼高于顶#xff0c;不论用任何方法能转换、拿出实际成果东西才是关键#xff0c;即使一个制作很简易的程序#xff0c;你想将其最终生成可运行的版本也是需要下一番功夫的。不要努力成为一个嘴炮成功者,要努力成为一个有价值的人…测试代码
在结果导向的今天切勿眼高于顶不论用任何方法能转换、拿出实际成果东西才是关键即使一个制作很简易的程序你想将其最终生成可运行的版本也是需要下一番功夫的。不要努力成为一个嘴炮成功者,要努力成为一个有价值的人。
# encoding: utf-8 import random import time import tkinter as tk from tkinter import messagebox #导入弹窗库 from math import sin, cos, pi, log,tan from tkinter import * ############参数修改##################### CANVAS_WIDTH 640 # 画布的宽 CANVAS_HEIGHT 480 # 画布的高 CANVAS_CENTER_X CANVAS_WIDTH / 2 # 画布中心的X轴坐标 CANVAS_CENTER_Y CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标 IMAGE_ENLARGE 11 # 放大比例 HEART_COLOR #e86184 # 心的颜色
WINDOWS_TITLE I Love You # 窗口标题 HEART_CENTER_TEXT Lara # 中间文字 HEART_CENTER_TEXT_COLOR #FFD700 # 中间文字颜色
#################爱心函数######################## def heart_function(t, shrink_ratio: float IMAGE_ENLARGE): # 基础函数 x 14.6 * (sin(t) ** 3) y -(14.5 * cos(t) - 4 * cos(2 * t) - 2 * cos(3 * t) - 0.5 * cos(4 * t)) # 放大 x * shrink_ratio y * shrink_ratio # 移到画布中央 x CANVAS_CENTER_X y CANVAS_CENTER_Y return int(x), int(y) #################爱心内部的扩散情况######################## #调整beta可以调整扩散情况 def scatter_inside(x, y, beta0.15): ratio_x - beta * log(random.random()) ratio_y - beta * log(random.random()) dx ratio_x * (x - CANVAS_CENTER_X) dy ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dy
#################抖动情况######################## def shrink(x, y, ratio): force -1 / (((x - CANVAS_CENTER_X) ** 2 (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数... dx ratio * force * (x - CANVAS_CENTER_X) dy ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dy
#################爱心跳动函数######################## # https://cubic-bezier.com/ 贝塞尔参数网站参考值为 curve(p, (.4, .5, .2, .6)) def heart_curve(p): return curve(p, (.4, .5, .2, .6)) # 爱心的贝塞尔曲线参数
#################光环跳动函数######################## # https://cubic-bezier.com/ 贝塞尔参数网站参考值为 curve(p, (.73,.55,.59,.92)) def heart_halo_curve(p): return curve(p, (.73,.55,.59,.92)) #光环的贝塞尔曲线参数
#################跳动模式的调整######################## def curve(p, b): t sin(p) p0 b[0] p1 b[1] p2 b[2] p3 b[3] t1 (1 - t) t2 t1 * t1 t3 t2 * t1 # 贝塞尔模式 # r p0 * t3 3 * p1 * t * t2 3 * p2 * t * t * t1 p3 * (t ** 3) # 三角函数模式 r 2 * (2 * sin(4 * p)) / (2 * pi) return r
#################创建一个心的类######################## class Heart: def __init__(self, generate_frame20): self._points set() # 原始爱心坐标集合 self._edge_diffusion_points set() # 边缘扩散效果点坐标集合 self._center_diffusion_points set() # 中心扩散效果点坐标集合 self.all_points {} # 每帧动态点坐标 self.build(2000) # 初始的点数不宜过大 self.generate_frame generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): # 爱心 for _ in range(number): t random.uniform(0, 2 * pi) x, y heart_function(t) self._points.add((x, y)) # 爱心内扩散 for _x, _y in list(self._points): for _ in range(3): x, y scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 爱心内再次扩散 point_list list(self._points) for _ in range(4000): x, y random.choice(point_list) x, y scatter_inside(x, y, 0.24) # 调整爱心的散点数量参考值0.24 self._center_diffusion_points.add((x, y)) staticmethod def calc_position(x, y, ratio): # 调整缩放比例 force 1 / (((x - CANVAS_CENTER_X) ** 2 (y - CANVAS_CENTER_Y) ** 2) ** 0.47) # 魔法参数 dx ratio * force * (x - CANVAS_CENTER_X) random.randint(-1, 1) dy ratio * force * (y - CANVAS_CENTER_Y) random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio 10 * heart_curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例 halo_radius int(4 6 * (1 heart_halo_curve(generate_frame / 10 * pi))) halo_number int(3000 4000 * abs(heart_halo_curve(generate_frame / 10 * pi) ** 2)) all_points [] # 光环 heart_halo_point set() # 光环的点坐标集合 for _ in range(halo_number): t random.uniform(0, 2 * pi) x, y heart_function(t, shrink_ratioheart_halo_curve(generate_frame / 10 * pi) 11) x, y shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: heart_halo_point.add((x, y)) random_int_range int(27 heart_halo_curve(generate_frame / 10 * pi) * 4) x random.randint(-random_int_range, random_int_range) y random.randint(-random_int_range, random_int_range) size random.choice((1, 1, 2)) all_points.append((x, y, size)) # 轮廓 for x, y in self._points: x, y self.calc_position(x, y, ratio) size random.randint(1, 3) all_points.append((x, y, size)) # 内容 for x, y in self._edge_diffusion_points: x, y self.calc_position(x, y, ratio) size random.randint(1, 2) all_points.append((x, y, size)) for x, y in self._center_diffusion_points: x, y self.calc_position(x, y, ratio) size random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x size, y size, width0, fillHEART_COLOR) def frame_count(self): return self.generate_frame
#################绘制函数######################## def draw(main: Tk, render_canvas_dict: dict, render_heart: Heart, render_frame0): frame_index render_frame % render_heart.frame_count() last_frame_index (frame_index render_heart.frame_count() - 1) % render_heart.frame_count() if last_frame_index in render_canvas_dict: render_canvas_dict[last_frame_index].pack_forget() if frame_index not in render_canvas_dict: canvas Canvas( main, bgblack, # 背景颜色 heightCANVAS_HEIGHT, widthCANVAS_WIDTH ) canvas.pack() render_heart.render(canvas, render_frame) canvas.create_text( CANVAS_CENTER_X, CANVAS_CENTER_Y, textHEART_CENTER_TEXT, fillHEART_CENTER_TEXT_COLOR, font(楷体, 48, bold) # 字体 ) render_canvas_dict[frame_index] canvas else: render_canvas_dict[frame_index].pack() main.after( 10, # 画面切换间隔时间 draw, main, render_canvas_dict, render_heart, render_frame 1)
def dow(): window tk.Tk() width window.winfo_screenwidth() height window.winfo_screenheight() a random.randrange(0, width) b random.randrange(0, height) window.title(Hello) window.geometry(200x50 str(a) str(b)) tk.Label(window,text我永远爱你, bgRed, font(楷体, 17), width15, height2).pack()
answerno if __name__ __main__: start_time time.time() i 1 while answer no: # while 循环当answer值为no时就一直循环 # 调用方法弹出提问弹窗,标题为回答,问题为你是不是猪?并判断此方法的返回值 if messagebox.askquestion(问题, 你爱我吗?) yes: # 如果返回值为yes messagebox.showinfo(Me,too, 我也爱你。) # 就弹出提示窗口 answer yes # 然后把answer的值改为yes即结束循环(这里也可以直接用break) else: messagebox.showinfo(?, 你是傻瓜吗?,再给你1次机会。) # 就弹出提示窗口 i i 1 if i 3: ii%3 messagebox.showinfo(桑心, 你失去我了再见!) time.sleep(5) messagebox.showinfo(哈哈, 开玩笑的,这次不要再选错了。) root Tk() # 绘制Tk界面 root.title(WINDOWS_TITLE) root.attributes(-topmost,1) scrnW root.winfo_screenwidth() scrnH root.winfo_screenheight() width root.winfo_width() height root.winfo_height() # 屏幕分辨率 left (scrnW - width) / 2-320 top (scrnH - height) / 2-240 root.geometry(%d%d % (left, top)) # 居中 canvas_dict {} heart Heart(40) # 40帧为最佳 draw(root, canvas_dict, heart) # 绘制 end_time time.time() root.mainloop()